Pattern Languages of Programs is the name of a group of annual conferences sponsored by The Hillside Group. The purpose of these conferences is to develop and refine the art of software design patterns.
Get an overview of the broader universe of design patterns in this conclusion to Jeff Friesen's Design patterns, the big picture series. Find out how interaction designers, software architects, and agile development teams use design patterns to improve software development processes and products. Then get tips for using communication and presentation patterns to further your own career in software development.
Whenever an activity occurs in repetition, such as programming, patterns emerge and can be documented. The benefits of documenting and using software design patterns are well established, as are some common pitfalls. In this final article in the Design patterns, the big picture series, we'll move beyond the software design patterns that Java developers know so well to look at four other types of patterns that also are relevant to software development. Read on to find out how design patterns are used to improve application usability, enterprise architecture, software development processes, workplace communication, and technical presentations.
More software design patterns
The two previous articles in this series addressed software design patterns that apply to object-oriented development. See Part 1 for an overview of design patterns including their history and classification. See Part 2 for a fresh look at the Gang of Four patterns. Additional software design pattern categories include data access patterns , concurrency patterns, enterprise patterns, and real-time patterns. Patterns have even been noted in the usage of the relatively new JavaFX .
Interaction design patterns
Christopher Alexander's A Pattern Language: Towns, Buildings, Construction could be considered the 'big bang' that illuminated a universe of design patterns. If software design patterns comprise one of this universe's galaxies, interaction design patterns comprise another one.
Design Patterns In Software Engineering
An interaction design pattern is a design pattern that describes a solution to a common usability or accessibility problem in a specific context such as software development. Interaction design patterns are used in interaction design, where products are designed for human use. For example, consider how human beings might interact with a holographic display. Would we control the device through physical controls or via a virtual (shimmering) control panel?
Software developers typically engage in interaction design when we consider the usability of a user interface (UI), such as Microsoft's Metro UI for Windows 8. As you might recall, Metro was designed to be user-friendly on tablets, but proved less accommodating for desktops. The controversy surrounding Metro proves that interaction design is a challenging and important field.
Interaction design history
Interaction design pre-dates the digital era; for example, consider America's automotive industry in the early 1900s. The fact that an American automobile's steering wheel is on the left side of the vehicle, and not the right, is an example of interaction design. In the digital realm, Xerox's Palo Alto Research Center (PARC) invented the GUI and mouse, which have been enabling users to interact with their computers since the 1970s. (Both components were popularized by Apple via its early Macintosh computers.)
In the mid-1980s, human-computer interaction pioneers Bill Moggridge and Bill Verplank coined the term interaction design. Ten years later, other designers rediscovered this term and started to use it.
In 1999, Web consultant Jenifer Tidwell presented the first substantial set of interaction design patterns via her Common Ground collection. Since then, she has written Designing Interfaces, which presents new and revised patterns.
More interaction design pattern libraries have since emerged. The Yahoo! Design Pattern Library currently offers 59 user interface patterns. Android Patterns is a pattern repository for designing Android mobile apps.
Interaction design patterns in the real (and virtual) world
Tidwell presents an extensive catalog of interaction design patterns on her website. Most of her patterns are documented in terms of examples, context, problem, forces (tradeoffs being considered), solution, and (often) a resulting context. The Narrative pattern presented in Figure 1 is a good example (courtesy of Jenifer Tidwell).
Patterns can be combined to solve particular design problems. Figure 2 shows an example where several interaction design patterns are combined in a traditional telephone interface, as shown in Figure 2 (courtesy of Jenifer Tidwell).
Martijn van Welie has collected many examples of interaction design patterns used by web designers. You are likely familiar with the Breadcrumbs pattern, which helps website visitors know where they are in a site hierarchy, and also makes it easier for them to navigate back to higher levels.
The breadcrumb bar in the above design is typical. It presents a path that shows the location of the current page in the total page hierarchy. Each hierarchy level is labeled and behaves as a link to that level. The current page is marked in some way to give feedback about where the user is currently located and should not be presented as a link. Note that in Figure 3 the
> symbol is used to separate breadcrumbs.
Microsoft's Windows 7 Explorer program presents another example of the Breadcrumbs pattern. While navigating the filesystem, the breadcrumbs control located at the top of the window presents the path to the current folder. Each folder in this chain is presented as a button that you can click in order to examine the folder's contents. You can also click on any of the parent folder buttons, as shown in Figure 4.
Architectural patterns
Architectural patterns have much in common with software design patterns but are broader in scope. Whereas software design patterns address issues at the source code level, architectural patterns address them at the higher level of software architecture. Issues addressed by architectural patterns include hardware performance limitations, high availability and scalability, and business risk minimization. Architectural patterns come in many flavors and are often best learned by studying an implementation example. The patterns below are further discussed in the linked JavaWorld articles and case studies:
See Resources for more implementation examples for the above architectural patterns.
Pattern Making SoftwareArchitectural pattern or style?
The term architectural style is often used as a synonym for architectural pattern. Furthermore, architectural style examples are presented that seem to be the same as architectural pattern examples; for example, pipes and filters. However, these terms are somewhat different, as explained in the Stackoverflow topic 'What's the difference between Architectural Patterns and Architectural Styles?'
Organizational patterns
An organizational pattern documents the structure of relationships within a professional organization. Such patterns are discovered, documented, and used in order to help organizations achieve their goals. Although they're generally applicable throughout an organization, organizational patterns typically provide guidance for managing software development processes.
Organizational patterns apply to the structure of organizations rather than to the structure of source code and software architecture. Organizations have human-like characteristics (being comprised of humans); as such they can learn, and they can also be dysfunctional. By studying organizational behavior, lessons can be learned and documented as patterns that are shared with other organizations.
Organizational patterns aren't created or invented, but are discovered through empirical observation. This was demonstrated by early research at Bell Laboratories, in which patterns were discovered by analyzing social networks. This research used empirical role-playing techniques to gather information about the structure of relationships in the subject organization. These structures were analyzed for recurring patterns across organization and their contribution to achieving organizational goals. Successful structures were written up in pattern form to describe their tradeoffs and detailed design decisions (forces), the context in which they would apply, along with a generic description of the solution.
Organizational patterns provide an incremental path to improving an organization. The pattern style of building the organization works as follows:
Agile development as an organizational pattern
Organizational patterns are closely associated with the agile approach to software development. This approach focuses on iterative and incremental development where requirements and solutions evolve through collaboration between self-organizing and cross-functional teams. Agile is often contrasted with the more traditional waterfall method of software development.
Agile consultant James Coplien pioneered work on organizational design patterns and presented a paper on this topic at the Pattern Languages of Programs conference held in 1995. Together with Neil Harrison, Coplien subsequently collected organizational patterns and combined them into a collection of four pattern languages. This collection was then presented in Organizational Patterns of Agile Software Development, published in 2004.
In the book, Harrison and Coplien presented four inter-related pattern languages: Project Management, Piecemeal Growth, Organizational Style, and People and Code. Consider the following agile project management patterns:
Get an overview of the broader universe of design patterns in this conclusion to Jeff Friesen's Design patterns, the big picture series. Find out how interaction designers, software architects, and agile development teams use design patterns to improve software development processes and products. Then get tips for using communication and presentation patterns to further your own career in software development.
Whenever an activity occurs in repetition, such as programming, patterns emerge and can be documented. The benefits of documenting and using software design patterns are well established, as are some common pitfalls. In this final article in the Design patterns, the big picture series, we'll move beyond the software design patterns that Java developers know so well to look at four other types of patterns that also are relevant to software development. Read on to find out how design patterns are used to improve application usability, enterprise architecture, software development processes, workplace communication, and technical presentations.
More software design patterns
The two previous articles in this series addressed software design patterns that apply to object-oriented development. See Part 1 for an overview of design patterns including their history and classification. See Part 2 for a fresh look at the Gang of Four patterns. Additional software design pattern categories include data access patterns , concurrency patterns, enterprise patterns, and real-time patterns. Patterns have even been noted in the usage of the relatively new JavaFX .
Interaction design patterns
Christopher Alexander's A Pattern Language: Towns, Buildings, Construction could be considered the 'big bang' that illuminated a universe of design patterns. If software design patterns comprise one of this universe's galaxies, interaction design patterns comprise another one.
An interaction design pattern is a design pattern that describes a solution to a common usability or accessibility problem in a specific context such as software development. Interaction design patterns are used in interaction design, where products are designed for human use. For example, consider how human beings might interact with a holographic display. Would we control the device through physical controls or via a virtual (shimmering) control panel?
Software developers typically engage in interaction design when we consider the usability of a user interface (UI), such as Microsoft's Metro UI for Windows 8. As you might recall, Metro was designed to be user-friendly on tablets, but proved less accommodating for desktops. The controversy surrounding Metro proves that interaction design is a challenging and important field.
Interaction design history
Interaction design pre-dates the digital era; for example, consider America's automotive industry in the early 1900s. The fact that an American automobile's steering wheel is on the left side of the vehicle, and not the right, is an example of interaction design. In the digital realm, Xerox's Palo Alto Research Center (PARC) invented the GUI and mouse, which have been enabling users to interact with their computers since the 1970s. (Both components were popularized by Apple via its early Macintosh computers.)
In the mid-1980s, human-computer interaction pioneers Bill Moggridge and Bill Verplank coined the term interaction design. Ten years later, other designers rediscovered this term and started to use it.
Software Design Patterns Book
In 1999, Web consultant Jenifer Tidwell presented the first substantial set of interaction design patterns via her Common Ground collection. Since then, she has written Designing Interfaces, which presents new and revised patterns.
More interaction design pattern libraries have since emerged. The Yahoo! Design Pattern Library currently offers 59 user interface patterns. Android Patterns is a pattern repository for designing Android mobile apps.
Interaction design patterns in the real (and virtual) world
Tidwell presents an extensive catalog of interaction design patterns on her website. Most of her patterns are documented in terms of examples, context, problem, forces (tradeoffs being considered), solution, and (often) a resulting context. The Narrative pattern presented in Figure 1 is a good example (courtesy of Jenifer Tidwell).
Patterns can be combined to solve particular design problems. Sabrina malheiros dreaming rar files. Figure 2 shows an example where several interaction design patterns are combined in a traditional telephone interface, as shown in Figure 2 (courtesy of Jenifer Tidwell).
Martijn van Welie has collected many examples of interaction design patterns used by web designers. You are likely familiar with the Breadcrumbs pattern, which helps website visitors know where they are in a site hierarchy, and also makes it easier for them to navigate back to higher levels.
The breadcrumb bar in the above design is typical. It presents a path that shows the location of the current page in the total page hierarchy. Each hierarchy level is labeled and behaves as a link to that level. The current page is marked in some way to give feedback about where the user is currently located and should not be presented as a link. Note that in Figure 3 the
> symbol is used to separate breadcrumbs.
Microsoft's Windows 7 Explorer program presents another example of the Breadcrumbs pattern. While navigating the filesystem, the breadcrumbs control located at the top of the window presents the path to the current folder. Each folder in this chain is presented as a button that you can click in order to examine the folder's contents. You can also click on any of the parent folder buttons, as shown in Figure 4.
Architectural patterns
Architectural patterns have much in common with software design patterns but are broader in scope. Whereas software design patterns address issues at the source code level, architectural patterns address them at the higher level of software architecture. Issues addressed by architectural patterns include hardware performance limitations, high availability and scalability, and business risk minimization. Architectural patterns come in many flavors and are often best learned by studying an implementation example. The patterns below are further discussed in the linked JavaWorld articles and case studies:
See Resources for more implementation examples for the above architectural patterns.
Architectural pattern or style?
The term architectural style is often used as a synonym for architectural pattern. Furthermore, architectural style examples are presented that seem to be the same as architectural pattern examples; for example, pipes and filters. However, these terms are somewhat different, as explained in the Stackoverflow topic 'What's the difference between Architectural Patterns and Architectural Styles?'
Organizational patterns
An organizational pattern documents the structure of relationships within a professional organization. Such patterns are discovered, documented, and used in order to help organizations achieve their goals. Although they're generally applicable throughout an organization, organizational patterns typically provide guidance for managing software development processes.
Organizational patterns apply to the structure of organizations rather than to the structure of source code and software architecture. Organizations have human-like characteristics (being comprised of humans); as such they can learn, and they can also be dysfunctional. By studying organizational behavior, lessons can be learned and documented as patterns that are shared with other organizations.
Organizational patterns aren't created or invented, but are discovered through empirical observation. This was demonstrated by early research at Bell Laboratories, in which patterns were discovered by analyzing social networks. This research used empirical role-playing techniques to gather information about the structure of relationships in the subject organization. These structures were analyzed for recurring patterns across organization and their contribution to achieving organizational goals. Successful structures were written up in pattern form to describe their tradeoffs and detailed design decisions (forces), the context in which they would apply, along with a generic description of the solution.
Organizational patterns provide an incremental path to improving an organization. The pattern style of building the organization works as follows:
Agile development as an organizational patternRelatted Preffered Practice Pattern Pattern 4a
Organizational patterns are closely associated with the agile approach to software development. This approach focuses on iterative and incremental development where requirements and solutions evolve through collaboration between self-organizing and cross-functional teams. Agile is often contrasted with the more traditional waterfall method of software development.
Agile consultant James Coplien pioneered work on organizational design patterns and presented a paper on this topic at the Pattern Languages of Programs conference held in 1995. Together with Neil Harrison, Coplien subsequently collected organizational patterns and combined them into a collection of four pattern languages. This collection was then presented in Organizational Patterns of Agile Software Development, published in 2004.
In the book, Harrison and Coplien presented four inter-related pattern languages: Project Management, Piecemeal Growth, Organizational Style, and People and Code. Consider the following agile project management patterns:
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